Friday, 16 October 2015

Games Project : Design & Planning Week 4

This week our focus was mainly pointed at concept art/level design and character development. Our task was for each team member to create 3 gang names, 1 protagonist name, a back story for the protagonist and then design 2 side scrolling levels. It was a week for each of us to express a lot of creativity and then display physically rather than vocally so it was quite interesting to see what each of us would produce.

Although one of our targets for this week was to give a reason for our protagonist being in the hospital we did decide to go with the idea that our team leader brought when he originally pitched the concept except we believed it would be better if he was visiting a fellow gang member rather than his mother. Moving onto the next part of the job list for this week we each discussed different ideas and spoke about the concept art and story boarding we had each completed. In particular our team leader told us that we had nailed the task and exceeded what he had expected. His original idea and meaning was a simple storyboard but myself and fellow team member had gone above this and designed a scene from a level as shown below.


Our next task was to come up with some gang names and protagonist names that we could use throughout our game and possibly enhance our back story. Each of us had to think about a potential gang name and then decide whether or not that it was already taken and then if it would fit with the theme and style of our game.
Here are some of the gang names we came up with :

. Backstreet Rollers
. Shingleton Project Mafia
. Four Fingered Fists
. Macks
. Dread Sons

Our next task was to decide on a main character name however each of us had already thought about boss names as we had looked into this for week 4 but decided to add it onto week 5 because we didn't know how much time concept art would take. In the end we decided to use a combination of a potential boss names and create our protagonists name "Marquise  ".

Looking at this week I feel that we are far ahead as our team leader specified that he was going to add in concept art in week 6 and since we have already completed some we can focus on other things that week instead. All in all this design process seems to be going well and we are making good headway to completing this game.

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