Thursday, 1 October 2015

Games Project : Design & Planning Week 2

This week began with our continued discussion on a team name and our game idea. We believe we have finalised our idea and the genre/style of the game so hopefully we can fully flesh out and develop this idea and next year create and present it. The original pitch was given by our team leader, Ben McLean, and he really sold us the idea of the game. His passion and flare for it convinced us to pursue this idea and create this game.

"We're going to create a 2D side Scroller in the Unreal Engine. The game is going to be set in a fictitious city similar to that of California. The character you play as is a man known as (X) a local known gangster who is visiting his mother in the hospital far away from his "Hood". The point of the game is to get from point A to point B in the grand scale of things like all 2D Sidescrollers. Each level will be referred to as 'Hoods' and will gradually get more and more difficult. In order to make it more platform like there will be opportunities for the character to jump up on roofs/climb scaffolding. We can implement a boss system so occasionally the player will have to fight a Boss character which will be the Kingpin of that gang which can have different mechanics in order to create a diverse experience. We can also implement a shop system in order to obtain new weapons and health."

In the later weeks we hope to expand much more on this, however, as far as a pitch goes he put his heart into it and we really believe that we're onto something here. Once we start to research similar themes and how we can pull this together I reckon we will be able to see our idea and game come to fruition.

During our meeting we discussed the topics and points we wanted to have completed and once again I think that we on target and, even though it's on week 2, I feel confident that we will be able to stay ahead of the game and keep ahead.

. Each member to create 3 team names 
. Finalise our game idea and platform
. Provide marketing research and give two reasons why our game will succeed
. Provide one risk of our chosen genre and style
. Investigate team name copyright laws and legislation 

Week 2 ended with very positive feedback from our lecturer and as a team I believe we all feel much happier to know that the way we are working through this design process is exactly what he is looking for. We are feeling confident that we can produce a high quality document and eventually a high quality game.

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