Our progress on our game design continued once again with a creative theme this week as our targets for this week were to design a vertical level, present 3 boss characters with personalities and discuss ideas for melee weapons to be used by both the main character and enemies throughout the game.
The whole idea was that our character would make his way through each level but after a some discussion in the previous week we came to the conclusion that it would be best to split the game up from being completely horizontal by having a vertical based level so that the player won't be always moving to the left or to the right of the screen.
This concept was for a night club themed level as I had also based a boss design on being a sort of pimp and once the player progressed through the night club they would then have to fight against him.
We are still discussing the vertical level and what theme it shall have but we are always bringing good ideas to the table and sometimes even merging a few together to give two okay ideas something to make something great.
The character that I had designed for this was originally inspired by a character from the 'Saints Row' franchise called "Zimos" as he has the unique 'pimp' style that I was looking for with the stereotypical flamboyant hat with a feather, the cane and the platform shoes. This style was one that I would hope to use to inspire a concept for a character and looking at the final piece I hope it shows that it has been an inspired piece.
For the potential boss list we each had to create a name and a personality for them as this would give us something to work on later when we started to create assets.
Below are just two examples of the sort of work we were doing:
. Darryl 'The Swift' King
The idea behind this character is that he would have a large frame and would be a slow heavy target. He would use his fists or knuckle dusters as a weapon.
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Our last task was to each present our own ideas on what weapons could be scattered throughout the game that an enemy or player could use to fight with. We each had to think about what items could be found in a 'hood' or gang area.
Here are some of our ideas :
. Police Baton
. Crowbar
. Stack of Cash
. Baseball Bat
. Sledge Hammer
. Fire Extinguisher
The fact that we all have shown our artists and creative abilities and is continuing to give us confidence in ourselves as we have something physical to show for our steady progress we are making to coming closer to completing the design process.


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