This is our last week for the design process. It has been a hard at times but it has really has shown that we can pull together as a team. Going from week 1 where we had a loose idea of what game we wanted to try and create we have pushed through each stage of the design phase and always given, what we feel, is the best of our ability. It has just been week 12 where we gave our presentation on our prototype and, speaking for the team, I feel that we all feel relieved and happy with our results. We got a lot of positivity from our lecturer and the only real concern was that could we pull this off in the time we have.
It has been a great 12 weeks from when we started talking about our pitch to the full prototype of our game. As a team I feel that we can keep this level of quality and deliver what will be a completed game that we can all feel proud that we have watched it grow from bare sketches to a fully fleshed out working game. Our last task for 2015 is to complete all of our documentation, deliver the prototype and then start looking at what we have to do for next year.
Overall as a team we worked well. We all worked to our strengths and performed exceptionally well considering our relative inexperience with game creation in 3D software. The hardest part will be to create our game and implement all of our design into it however after a time of rest at the new year I feel we will come back refreshed and ready to dive into this project and make sure that it is done to the best of our ability.
Thank you for anyone who has been following these blogs. If you would like know more about our final game we should be aiming to have it finished by May 2016. Look forward to it!
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