Friday, 27 November 2015

Games Project : Design & Planning Week 10/11

Unlike the previous 2 weeks of Unreal Engine work the next 2 weeks would be heavily focussed on level development and the creation of a main menu. We felt that designing levels would be easier than programming as at this stage we only needed to block out all the builds, enemies and cars which could be done with relative ease when compared to programming and animation. 

Throughout the level creation process we would refer back to the concept art that we had created back in weeks 4/5. We would also consult with each other and think about the genre of the game and discuss the possible locations, appearance and layout of the levels. With all this in mind we decided that the tutorial level should be all to do with the setting up of the story so in reference to the hospital setting it would only make sense for the tutorial to be a hospital transitioning into the streets where the first level would begin. 


This is a screen shot of the completed tutorial level. It is very basic and needs much work however this is what we had aimed for. We would block out a handful of levels so that when it came down to it we would be able to texture them all in the creation process of the full game meaning that the hard stage would have been done already. 


This shows that the concept art and level design have merged into one as here we can see that the artwork that was created for a level concept has been implemented into the blocked out level. We want to maintain this style of design and creation and stick to the original plan as much as possible rather than deviate. I believe that as a team we will be able to pull through and create the final prototype because we are constantly looking back at our work to reference it and make sure that we stick to the book. 


The important part of any game is the menu which I feel was done very well for a first time user of this software. This is all very basic but with the module next year I feel that as a team we will produce a great game that we can all be proud of creating and showing to our lecturer, our friends and even the public, who knows where it will end up going. 
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